Roadmap & TODO
What exists, what's next, and open decisions
Done
- API foundation — Hono + tsup + Vitest, app-factory pattern, OpenAPI + Scalar at
/docs - Database — Drizzle on Postgres/PGlite, auto-migrations
- Auth — better-auth email+password, sessions,
/api/me - Wishlist — idempotent signup, count, rate limiting
- Invitations — create / check / redeem, race-safe
- Achievements — canonical store, idempotent unlock, Steam mirroring hook
- Discord — event webhook +
discord:setupserver builder -
@repo/shared— Zod schemas shared api ↔ web - This docs site
- Landing page (
apps/web) — hero, demo reel, story/epochs, systems, features, news, media gallery, roadmap, working wishlist form + count - Discord server built — channels created, webhook live, permanent invite discord.gg/fKkp8pvvFt
- PostHog analytics — web pageviews + wishlist events, server events, launch dashboard (docs)
Next up
- Deploy the API + web (deployment)
- Steam page — Steamworks app, achievements defined with matching API names
- Real trailer — the hero demo reel is generated from stills (
ffmpegken-burns); replace with captured gameplay footage when ready
Later
- Sign in with Steam (OpenID) and Discord OAuth
- Achievement backfill sync (unlocks that predate a Steam link)
- Scheduled Steam polling (wishlists, reviews) →
#dev-log - Discord bot with slash commands (
/invite, playtest-key DMs) - Playtest gating — tie build access to redeemed invites
- Cloud saves / leaderboards (this API)
- Multiplayer realtime server (Rust, deterministic-lockstep — not in this API)
Open decisions
- Domain + final name confirmation ("Being Human")
- Hosting (Railway vs. Fly vs. VPS) for the API
- Whether the game client authenticates with session cookies or a token plugin